Sinbad and the Throne of the Falcon | |
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Developer(s) | Cinemaware |
Publisher(s) | Cinemaware |
Designer(s) | Bill Williams[1] |
Platform(s) | Amiga, Atari ST, Apple IIGS, MS-DOS, Commodore 64 |
Release | 1987 1988 (C64) |
Genre(s) | Action |
Mode(s) | Single-player |
Sinbad and the Throne of the Falcon is a 1987 actionadventurecomputer gamedeveloped and published by Cinemaware. It is set in a fantastical Arabian Nights-esque world. The player assumes the role of Sinbad the Sailor, and is commissioned by The Princess to rid the land of the Dark Prince. The game was designed and programmed by Bill Williams for the Amiga, who also wrote Mind Walker for that platform.[1]
Like many Cinemaware games, Sinbad draws its inspiration from Hollywood, with a large influence from films such as Jason and the Argonauts as well as the seven other Sinbad films made throughout the 1930s and 1940s.
Description[edit]
- How to install and play the game. Files for Mac can be run on all versions of OS X. You need to uncompress the 7z archive using the proper software (please use Keka to avoid problems). If the archive contains a DMG, double click it to mount the disk.
- I.™, The King of Chicago™, Sinbad and the Throne of the Falcon™, Rocket Ranger™, The Three Stooges®, Lords of the Rising Sun™, It Came From the Desert.
Gameplay alternated between an open-ended world map, action sequences, and dialog, where the player would engage other characters and further conversations and relationships, in which the choice of things said altered the future of the game. (Cinemaware's title The King of Chicago relied heavily on this format.)
Using the world map, the player was free to sail to any location, which would trigger the dialogue or action sequences. (For example, The Princess would always be willing to talk at the Palace, while sailing through rough waters would probably initiate a shipwreck.) In cities, you could hire men for your crew, while in the deep forests, you could talk with shamans and Gypsies about magic and potions.
007: Licence to Kill 10 Knockout! 10th Frame 10000 Meters 180 19 Part One: Boot Camp 1942 1943: One Year After 1943: The Battle of Midway 1985: The Day After 1994: Ten Years After 1st Division Manager 2001 221B Baker Street 3-D Breakout 3-D Labyrinth 3-D Skramble 3D Construction Kit 3D Glooper 3D Tanx 4 Soccer Simulators 4th & Inches 4x4 Off-Road Racing 50 Mission Crush 5th Gear 720° 720° Part 2. While working with some of the best-known game designers, developers and publishers he programmed and designed one of the industry's first interactive movies, 'Sinbad and the Throne of the Falcon.' Knox's founded Park Place Productions with $3,000 cash and a credit card. Sinbad and the Throne of the Falcon is an action-adventure published by Cinemaware initially in 1987 for the Amiga. The game was entirely created by Bill Williams, also known for the excellent Mind Walker, released one year before.
Action sequences[edit]
![Different Different](https://t.gamesnostalgia.com/screenshots/s/i/sinbad-and-the-throne-of-the-falcon/23878_small.jpg)
![No. No.](https://s.uvlist.net/130618/screenshot/Sinbad%20and%20the%20Throne%20of%20the%20Falcon%20(Amiga%20OCS).jpg)
- Sword fighting - After an on-screen prompt of 'Pick Up Thy Joystick!', Sinbad battles with wild animals that have come upon his camp, stone idols that had come to life, other pirates, and the Black Prince himself.
- The Cyclops - Occasionally, when in remote areas, a cyclops will raid the camp and steal away some of the player's crew. Using a slingshot, the player has to blind the cyclops while avoiding the rocks thrown at him.
- The Shipwreck - Coming across pieces of a broken ship in rough waters, Sinbad must steer his boat through the waves, avoiding rocks and picking up drowning sailors, who will eventually join the crew.
- The Earthquake - Sinbad falls into an opening chasm in the earth, and must escape in this quite typical platform sequence.
Reception[edit]
Computer Gaming World stated that the Amiga version of Sinbad and the Throne of the Falcon was a 'brilliant tribute to those masterful films. Unfortunately, STF is also a very uneven product'. It praised the audio and some of the graphics but said that the game's attempt to combine arcade, adventure, and strategy was not completely successful, and concluded that it was 'light, entertainment fare, at best'.[2]
References[edit]
- ^ abHague, James. 'The Giant List of Classic Game Programmers'.
- ^Lee, Wyatt (June–July 1987). 'The Interactive Voyage of Sinbad'. Computer Gaming World. p. 46.
External links[edit]
Sinbad And The Throne Of The Falcon Mac Os X
- Sinbad and the Throne of the Falcon at the Amiga Hall of Light
- Sinbad and the Throne of the Falcon at Atari Mania
- Sinbad and the Throne of the Falcon at Lemon 64
- Images of Sinbad and the Throne of the Falcon package, manual and screenshots from C64Sets.com